Archived posts from a dozen years ago.

Delicious Transblurency [1]

19 April 2010

The ‘focus‘ word has many meanings, ranging from the optical concept of ‘good convergence of light rays generated by an object’ to the cognitive process of directing the attention to a particular target while ignoring other targets.
Now the interesting part: this concept can be used in computers too, especially in user interfaces, to direct the user to relevant information or to help him through a step-by-step process. How to do that? Since every image you see on screen is ‘on focus’ by default, you can easily unfocus unuseful information.

Blurring is the act of altering images so they appear out of focus. My Maestro[2] and other illustriuos people already talked extensively about this topic here on planet KDE. However you don’t improve the world until a technology becomes available to everybody, right?

Then some days ago I read on notmart‘s blog that plasma and kwin supported blurring the background on windows.. so I rebuilt KDE4 svn, restarted it, and… boy.. does it make a difference! Look at Marco’s blog or at this picture I stole from him! All the popups become instantly more readable, even krunner does, and you immediately get the feeling that the plasma panel and all the systray applets really are above your desktop and they look as they were made of some glass/plastic material.

So: why limiting this just to some plasma applets? Well, I think that the usage of this effect must be wise, however I wanted that for my app too…

…’cause I like eye-candy! 😉

After a quick tour through the beautiful KDE svn I grabbed all the needed source code and loaded Fotowall in creator. Since I already had the structure for the blur-behind on windows in place, adding the KDE4 effect was really easy. Here are some samples of what you can get:

Fotowall using KWin's new Blur effect.

To activate the back blur you need:

  • obviously an application with a transparent background. Qt easily allows to work with transparency on top-level windows.
  • you have to enable the “blur” effect in kwin’s “desktop effects” configuration.
  • a couple of lines of code to ask kwin to activate blurring to your window.

Here is the code that does the magic:

#if defined(Q_WS_X11)
/**
  Blur behind windows (on KDE4.5+)
  Uses a feature done for Plasma 4.5+ for hinting the window manager to draw
  blur behind the window.
*/
#include <X11/Xlib.h>
#include <X11/Xatom.h>
#include <QX11Info>
static bool kde4EnableBlurBehindWindow(WId window, bool enable, const QRegion &region = QRegion())
{
    Display *dpy = QX11Info::display();
    Atom atom = XInternAtom(dpy, "_KDE_NET_WM_BLUR_BEHIND_REGION", False);

    if (enable) {
        QVector<QRect> rects = region.rects();
        QVector<quint32> data;
        for (int i = 0; i < rects.count(); i++) {
            const QRect r = rects[i];
            data << r.x() << r.y() << r.width() << r.height();
        }

        XChangeProperty(dpy, window, atom, XA_CARDINAL, 32, PropModeReplace,
                        reinterpret_cast<const unsigned char *>(data.constData()), data.size());
    } else {
        XDeleteProperty(dpy, window, atom);
    }
}
#endif

And then you can activate the blur on the caller widget with:

    kde4EnableBlurBehindWindow(winId(), true);

You could add the back blur to your application too, however I advise you that the interface is not standardized, so don’t blame either me or the kwin authors if something changes. Here is another picture, because everybody loves them 😉

Another back-blurred screen in Fotowall.

And now, as a side note, a picture from my new work place: the beautiful city of San Diego, blessed by the sun and by a ton of great programmers that by some chance happen to be co-workers of me 😉 With all the blue sky and long days, I can’t imagine a more inspiring place for making new blog posts and code experiments!

Notes:
[1] obviously the name is completely made up 😉
[2] Italian word meaning “teacher” as in school or life teacher

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QML to KDM! Presto!!

24 December 2009
I’m really surprised you’re still reading, since the title really explains it all.. but for you, my beloved reader, I’ll spend some words more.

The KDE login Manager

The login manager is the “insert password” dialog that gets in the way when you want to use your computer. Of course you may not be the only user of the machine, so it’s somewhat needed when you share the seat. Some facts:
  • the honorable Stephan ‘coolo’ Kulow landed it in cvs Sept 2nd 1997 (yes, that’s 12 years ago)
  • great people like Waldo Bastian and David Faure worked on it
  • it’s now maintained by the über-expert Oswald ‘ossi’ Buddenhagent
  • I did the graphical themes support, implementing the GDM themes spec back in the KDE3 days
  • “The first thing you’ll notice about the new KDE 4 is it’s old login manager” – as David Vignoni says in his controversial blog entry,

The funny thing is: 1 year from now Win7 and MacOS will stare at KDM with envy!! Read on to know the future history.

Kdm Top to Bottom

Let’s say that KDM rocks ‘backend-wise’: multiple-seats, integration with running sessions, XDMCP and all the other stuff that makes kdm the top of the class. But what do you find in $SVN/KDE/kdebase/workspace/kdm ?
  • backend/* -> the display management core
  • kfrontend/*.{cpp,h} -> 90’s GUI, there is even an aliased analog clock..
  • kfrontend/themer/* -> graphical themes stuff (just 2243 source lines of code)
The themer, which is used by default, implemented the gdm theming specs but it was never package-compatible (afaik) with gdm (we lost a good inter-op chance there). It was implemented in the KDE3 days, so we had to code our ‘backing storage’ to implement transparency between layers and in the end the themes are hand-written xml files that embed some default components (line-edits for user/pass insertion, listview for user list, etc).
It looks so old-style, doesn’t it?

Qml to the rescue!

What if we throw away (or keep for “retro-compatibility”) the classic and themer frontends and just add a frontend using QML? This is the name of the language of the Qt Declarative module, that has just seen the light and will be merged into Qt for the 4.7 release.

Imagine this:

  • theme creators will have 100X or more expressive power: make snow! login via a tetris puzzle! bounce my webcam picture!
  • there will be animated themes (for login, user change, logout, etc..) or simple ones for more ‘classic’ kind of people
  • kdm only needs to add a couple of bindings to the qml runtime, like functions for logging in and shutting down / suspend the system
  • there is no need for compiled binaries, packages will be interpreted by the qml runtime – finally a painless get-hot-new-stuff (compared to plasma widgets, at least).

Conclusion

I’m not able to mock-up what comes to my mind, but just look at some qml videos on youtube to grab the concept.
What do you think about that? Could this be a low-effort high-inpact development for KDE 4?

Thanks to Davide Bettio who made me blog this.
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I’m going Multi-Touch

2 December 2009

This is one of the hottest topics of the moment: Multi-Touch (see the trends here). Every review of the just released Qt 4.6 mentions the Touch-and-Gestures framework and KDE is getting ready to use the technology — still it doesn’t work on X11 (yet).

MultiTouch can be Fun !

Wacom_Bamboo-Fun-smallI couldn’t resist, so for 99€ (120$) I bought a Bamboo Fun Pen & Touclh tablet. I find this really affordable, since you get: A. the precision of a graphics tablet (with 1024 pressure levels, back eraser, etc..) and B. a real 2-Pointers input device!

I tried the tablet on vista, with the latest drivers and the bundled applications bot I got disappointed because:
1. the scroll gesture is remapped to the mouse wheel.. so you lose all the ‘analog’ fun and it feels unconfortable.
2. the zoom gesture is remapped to CTRL+wheel, awkward fixed-steps again.
3. the rotate gesture is not supported by any app even the bundled ones i tried.

In the end I thought this was not “multi-touch”, but some silly gesture-detection broken hardware. I was wrong.

Linux to the rescue

gesture-vortex-2S
Step 1. After loading the wacom.ko module (updated with this patch) the Linux kernel prints out stuff like this:

[default   ] data: 02 00  00 00 00 00 00  00 00 00 00  00 00 00 00 00  00 00 00 00
[finger 1  ] data: 02 00  7d 80 fe 00 8a  80 fc 00 87  00 00 00 00 00  81 11 00 00
[finger 1+2] data: 02 00  ae 80 b6 00 72  81 08 00 70  87 81 5b 00 72  81 21 00 00
[finger   2] data: 02 00  00 00 00 00 00  81 59 00 b4  6d 81 59 00 ba  80 11 00 00

Can you see it ? This is a 2-finger device! 🙂

Step 2. The Kernel understands the data and splits it into 2 input devices that Udev maps to /dev/input/wacom and /dev/input/wacom-touch. From here you can read higher level information for each finger such as the decoded position, pressure, click type (tap, doubletab), and more.

I WANT QTouchEvents AND QGestures !!

I do too 😀 And I wanted to hack something about that. But I stopped here:

schema-problem

We get the input from evdev and the Application needs QTouchEvents and QGestures, so the easy way would be to hack up a touchpoint feeder to the Qt framework that directly reads from evdev (evdev -> qt). This would work fine for 1 application, but what about two? And what about moving the X cursor too? I think evdev->Xdriver->XInput2->qt is the solution, but we must be sure that no valuable information is lost in the chain, that the event filtering is done in the right place and obviously, that the X driver does a good job. Unfortunately xf86-input-wacom (X input driver for wacom’s kernel driver) doesn’t support my Bamboo Fun Touch & Pen yet and moreover I don’t see MPX support in the sources, so I’m wondering how far away is the Qt multi-touch backend from seeing the light.

Conclusion

I don’t know which way the multi-touch will happen on linux, but I know for sure that we want to play with gestures and we want it soon 😀

For more information:

  • Peter Hutterer’s blog. Peter is the MPX (Multi Pointer X) author and plays a big role in the X.org community.
  • X Input Extension 2.0 features.
  • The Linux Wacom project. A community-driven effort to develop kernel and X drivers.
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AddiQted to 4.6

11 October 2009

note for planetkde readers: check the original article to see the video!

I confess, I’m addiQted. You obviously think it’s normal (you’re not reading this blog by accident, aren’t you?) but it wasn’t always like this: I’ve liked some previous versions, but the upcoming Qt 4.6 really rocks!

The Fotowall case

As I shown previosly, Fotowall already uses some features of Qt 4.6. How much?
Qt 4.6 is referenced in 32 places, for example in snippets like this:

    // center the path
    QPointF pathCenter = path.boundingRect().center();
    #if QT_VERSION >= 0x040600
        path.translate(-pathCenter);
    #elif QT_VERSION >= 0x040500
        path = QTransform::fromTranslate(-pathCenter.x(), -pathCenter.y()).map(path);
    #else
        QTransform tx;
        tx.translate(-pathCenter.x(), -pathCenter.y());
        path = tx.map(path);
    #endif

From simple path translations to more complex property manipulations, everything got better. See this code snipped about extending QGraphicsObject in 4.6 versus 4.5 and 4.4.

    #if QT_VERSION >= 0x040600
    class AbstractContent : public QGraphicsObject
    #else
    class AbstractContent : public QObject, public QGraphicsItem
    #endif
    {
        Q_OBJECT
    #if QT_VERSION < 0x040600
        Q_PROPERTY(QPointF pos READ pos WRITE setPos)
        Q_PROPERTY(qreal rotation READ rotation WRITE setRotation NOTIFY rotationChanged)
    #endif
    #if QT_VERSION < 0x040600 && QT_VERSION >= 0x040500
        Q_PROPERTY(qreal opacity READ opacity WRITE setOpacity)
    #endif

Do you feel the pain?

I Need it

I need a world with Qt 4.6 only, because:

  • It’s too much of a pain to support older versions in the same codebase
  • It’s not even fair, because non-4.6 users won’t enjoy the program as it’s meant to be
  • I can’t use A TON of new features because they’ll either simplify too much the code, or just because they don’t have a pre-4.6 equivalent
  • and because I’d like to finally use
    • QGraphicsEffect for Fotowall’s content
    • QVector3D to say goodbye to enricomath.h
    • QGesture for multi-finger interaction
    • QPropertyAnimation to its full potential!

More 4.6 TEASING

  1. As you seem to like videos, here is a preview of something we’re working on for Amarok 😉 Qt 4.6 only!!
    [youtube width=”420″ height=”220″]http://www.youtube.com/watch?v=RSd9v5xHWa4[/youtube]
  2. Also, since I’m soooo much a giver, see the new Fotowall’s Word Cloud feature, coming in 0.9 😉

See you @ Munich

I’m packing for the DevDays 2009 Munich. See you there 😉

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Cuteness 4.6

27 September 2009

Seven days after the release of the Tech Preview 1, we released the latest stable Windows build of Fotowall [1] that was based on Qt 4.6. Somebody could argue that this is a bit imprudent. We did that because the benefits of the 4.6 release are worth the risk of the move!

Indirect Benefits, or ‘what you get for free’

  • Improved quality and better speed in the OpenGL QPainter
  • Better speed in the GraphicsView framework

Direct Benefits

  • Animation Framework: this simply r0cks! I don’t know about the whole Kinetic stuff, I just mean the ability to create simple property animations.
    I don’t have a video to show you but just take a look at the Fotowall’s Top-Bar, the tabs appear and disappear with a nice and smooth grow-shrink animation, that make the program look soo 2009-ish! finally!
  • QNetworkReply::isFinished(): thanks to this method I could implement a smart time-saver: when the user starts to drag a flickr picture, Fotowall starts downloading it. It can happen that, upon drop, the content has already been completely downloaded (so it can be placed in the canvas) or partially downloaded (so the used only needs to wait for the missing percent)

Drawbacks

  • There are some graphics glitches when animating the opacity property of a QGaphicsProxyWidget (in OpenGL)
  • Even by setting the QGraphicsItem::ItemSendsGeometryChanges flag, the previous behavior is not perfectly restored (we used itemChange, and the new behavior doesn’t allow Fotowall’s mirrors to sync properly to the objects)

Movie Time!

I’ve tried hard to record a screencast about the Cuteness & Performance of Qt 4.6, but in the end I had to use my camera.

[youtube width=”500″ height=”305″]http://www.youtube.com/watch?v=tVzzF_ft7uc[/youtube]

Thanks Nokia for this great release! 😉

[1] Fotowall is a creative program to mix local and online graphics content and build original work.

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Fotowall 0.8

26 September 2009

Fotowall 0.8.2 has just been released and we’re already getting some great feedback 😉

New features in Fotowall 0.8

Cherry picked cherry features from the delicious 0.8 release:

  • Now you’ll be able to deform text changing the shape of its baseline visually (see the “Fotowall” string in the image above and its Bezier control points)
  • Pictures can be cropped to a certain area, for example to select a single person from a group. Also picture’s transparency can be adjusted, to create nice fading effects
  • A lot of work has been put into enabling OpenGL acceleration, really useful if your canvas has 100+ semi-transparent objects 😉
  • You can now work with a transparent window (or blurred, on Vista)
  • The top-bar is now context-sensitive. We’ll move more and more content properties to that instead of the old content configuration window

Plus a lot of user suggestions and fixes have been implemented to make Fotowall always easier and intuitive to use. The 0.8 release now ships in 6 different languages: english, italian, french, german, brazilian, polish. You can even contribute your own translations.

But our favorite news is that Fotowall now has it’s official website 😉

What about next: we’re working hard on the 0.9 release and we already have lots of new features! You’ll be surprised by what you’ll be able to achieve with the next version 😀

A final special thank to Zack Rusin who created the Text on path example that was the basis of our shaped text.

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Fotowall One Hundred Thousand

5 September 2009

Today Fotowall reached the 100’000 downloads mark! It’s a HUGE result, and it’s even more incredible if you consider that we have no homepage, no advertising other than word-of-mouth and those are the downloads of the XP/Vista release only (we have the linux and mac releases too)!
If you haven’t downloaded the latest release, do it now! 😉

To celebrate this result, here is a short teaser for the upcoming version (that will be out in one week):

[youtube=http://www.youtube.com/watch?v=lggxIIQh7-U]

A big thank you to the team: Arnaud Tanguy, Alessandro Portale, Andreas Brech, Georges Dubus, and translators Martin Zimmermann and Marcio Moraes.

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Quax 4 – a tale of porting

25 August 2009

Note for planetqt readers: the title should be ‘Quax 4 – a tale of porting’

Once upon a time, a little application called quax was landed on kde-apps. As imagination is better served by a picture, here is what quax looks like:

Quax after being ported to Qt 4.5.

Quax after being ported to Qt 4.5.

It’s nothing but a simple and easy to use screen magnifier. You can move it around and place it near the detail to magnify. Plus it lets you pick the color of a pixel. It’s the perfect tool when you’re tuning the style, pixels and gradients of your beloved app 😉 It had only one drawback: it was build with Qt 3.

Porting Quax to Qt4

It was the first time I had to port an application from Qt3 to Qt4. Here are some stats:

  • The porting took 3 hours (you can see it from the git history, dinner included 😉 )
  • I did the following:
    • create the project files
    • use qt3to4 with that files
    • make it compile disabling some code chunks
    • re-enable the disabled code in a qt4 way
    • disabled qt3 support from the .pro file and fixed all until it compiled
    • update the packaging informations, readme’s
    • published Quax 4 in kde-apps
  • The source code dropped from 670 to 547 lines of code. So Qt4 saved 14% of code compared to Qt3 for this project.
  • The cleanness went drastically up, the API of Qt4 is a big improvement over that of Qt3.
  • I can’t talk about speed or graphics improvements.. but if you look at the old screenshots you’ll see that the font rendering was really improved in Qt4

Conclusion

Finally I have quax back, and you can have it too! 😉 The source code is on gitorious, and here is the kde-apps page. A final thank word to Claudiu Costin (the original author) and Vlad Oancea (the skin designer). I won’t maintain quax4 and I don’t plan to add any features, I’m just glad I can keep my box Qt3 free while designing pixel-perfect graphics thanks to this cute little utility 😉

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Fotowall 0.7

24 July 2009

Fotowall 0.7.1 has been released today! Get it while it’s hot 😉

FotoWall 0.7

New features in Fotowall 0.7. In the top left area you can see the web image selector.

With this release Fotowall integrates with the deep web. You can now search the network with the embedded flickr search pane and add the images to the canvas. This opens up an infinite can of content, all available for your pleasure ;-).

Other relevant features include:

  • support for Qt 4.6 (brings animations and transparencies)
  • usability fixes (rubberband selection, deletion, etc..)
  • cleaner design (new icons, loadable frames, better property dialogs)
  • italian, french and german translation
  • check for updates and web links

Don’t hesitate to ask for missing features and always remember that you can rotate pictures by dragging corners with the right mouse button 😉

Enjoy your Fotowall!! 😀

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AutoGram – The machine Vs The machine

4 June 2009

Hello, it’s me again, back on the cheating bandwagon 😉 Last time we talked about BioCheat, and now we add another piece of the web-automation jigsaw puzzle: AutoGram.

Please enjoy this HQ stream of deceptive video pixels while I explain this fine new piece of trickery 😉

[youtube=http://www.youtube.com/watch?v=Vc0v9UFLGpM&w=480&h=304&rel=0]

As you can see, this other frustration-driven program lets you climb the ladder of a typical facebook game while drinking coffee or feeding your pet!

So, before starting you need: Read the rest of this entry »

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BioCheat – The machine Vs The machine

26 May 2009

update: XP/Vista download here 😉

You are happily wasting time on facebook (that site with all the ignore buttons, with noisy stuff from people who call themselves ‘friends’ of you.. you know..) when you unfortunately get hooked up with Biotronic. This flash game is quite nice, but there is a rank ladder on bottom and you’re last. So you play and play … still last, play even more.. still last.. can you see the frustration?! The layman’s answer is to play (aka waste hours) to get better and climb the ladder..

And then there’s the programmer’s answer: I’ll write a Qt program to get me on top!! 😉 (yes, and still waste hours :D) — Here is the result: BioCheat 😉

[youtube=http://www.youtube.com/watch?v=2I7vu4thd7Y&fmt=18&w=480&h=332&rel=0]

The game is in FLASH, so no HTML or DOM tricks, you have to emulate eyes, brains and hands (only 1). Read the rest of this entry »

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Fotowall 0.6

29 April 2009

L’escalation verso la 1.0 continua con una nuova milestone 😉

Nuove caratteristiche presenti in FotoWall 0.6

Nuove caratteristiche presenti in Fotowall 0.6

Se non vi sono bastate le tonnellate di migliorie della 0.5 ecco che arriva una 0.6 che quasi raddoppia la base di codice e introduce una serie di caratteristiche che danno un taglio professionale senza intaccare la facilità di interazione e la libertà di giocare con Fotowall 😉 E ancora non avete letto nulla… Read the rest of this entry »

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Fotowall 0.5

12 April 2009

Oggi ho rilasciato Fotowall 0.5!

Show off dell'elemento Testo di FotoWall 0.5

Show off dell'elemento Testo di Fotowall 0.5

Tra le migliorie:
– creazione e stampa di CD/DVD (by Tanguy Arnaud)
– elemento Testo (completo di Editor visuale HTML-like 😉 )
– più di 50 fix sull’usabilità!
– effetto GLOW

Puoi scaricare qui i sorgenti se ti piace studiare il codice, oppure scarica direttamente il programma per Windows (2.8MB).

Un rigraziamento SPECIALE all’amico Ilan d’Inca per il supporto, il Beta-Testing e le ideone 😉
Al carissimo Ilan dedico questa release!

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Tenfold

15 January 2009

Tutti sanno come il battido d’ali di una farfalla ad Hong Kong possa causare un uragano a Conegliano Veneto, ma questa e’ piu’ interessante:

Le Qt 4.5 saranno rilasciate sotto LGPL. Per la gioia di tutti i set-top-box maker (tra i quali spiccano alcune realta’ hi-tech italiane!), dei produttori di dispositivi embedded/mobili, o semplicemente di chi fa programmi per computer: non si dovranno piu’ pagare costi fissi (di licenza) e/o variabili (runtime royalties) per le Qt!

    Effetti collaterali:

  • esiste ora uno stack software completo (kernel linux, toolchains, librerie Qt) per creare nuovi dispositivi ‘consumer’ senza sborsare un cent in licenze
  • ci sara’ una migrazione da parte di chi usa altri toolkit (magari tecnologicamente inferiori, o piu’ complessi da usare, o non gratuiti.. es: gtk+, vxwidgets, .net) verso le Qt
  • tramite meccanismi a catena, e’ attesa una vasta diffusione della tecnologia, infatti come Nokia stessa prevede:

    in the long term, the benefits of adopting a participatory development model and accelerating development far outweighed the value of the revenue stream that it could generate by selling commercial licenses.

E qual’e’ la relazione con la farfalla? Che una societa’ decide una nuova strategia commerciale e subito il tuo curriculum diventa 10 volte piu’ appetibile !!!
(…usciro’ dal Dei, prima o poi… ;-))

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